tfw they introduce an evergreen keyword out of nowhere, in the one set you skipped, and it works the opposite of how you expect from evergreen keywords
that unless clause in the Ward flavortext is really throwing my brain for a loop and I'm kinda feeling alone in being confused by it
update: in response to being reminded that menace is equally confusing, I'm trying to reframe Ward the way I think about menace
Menace reminder text: this creature can't be blocked except by two or more creatures
How I remember menace: if this creature is blocked, it must be multiblocked
Ward reminder text: When this becomes the target of a spell/ability, counter it unless its controller pays X
How I'll remember ward: anything that targets this creature costs X more.
@storycircle it does feel kinda weird to me that it's countered instead of just preventing being targeted, but I guess that's the way they have to do it
this will be one of those things where I won't play a card with that mechanic unless it has reminder text
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