MaRo: there are rules changes proposed in Commander that seem logical on the surface, but after listening to players I've been humbled to realize there's no sense changing things for the sake of change, if whatever already exists works well and there's no problem
also MaRo: hybrid should count as mono color identity because I know a lot more than you
@mycroft hybrid is confusing and I'm glad Commander and its variants remove that confusion by treating hybrid costs like regular multicolor costs
@mycroft Do you know what those rules changes are that he is referring to?
Also yes, hybrid should be able to count as mono-color!
@Ice_In_Disguise my comment was inspired by a recent Drive to Work podcast 711 https://magic.wizards.com/en/articles/media/podcasts in which he had some of his own proposed rules changes to Commander that he'd heard floating around https://mobile.twitter.com/maro254/status/1203370783516446720
@Ice_In_Disguise he does make an interesting point for hybrid to count as mono color identity for Commander, specifically a lot of the things he says people have been asking for colors to do better already exist in some of the color pie bends that are hybrid cards, or they would in design if the rule was charged
if someone wanted to allow it as house rule I'd say sure, but I'm not going to propose it myself
@mycroft Hybrid has actually always irked me, especially when compared to extort, which is from when I started playing, and if I was on the RC it would be changed, if only because the rest of it would want me to shut up. :P
Now, unlike Mark who "saw reason" I would also implement a lot of that list, like banning Sol Ring and removing Cmdr dmg, so that might clue you in how much and how many house rules I propose when I play. :P
@Ice_In_Disguise For Sol Ring, he said a game of commander takes so long anyway, that any minor thing that helps speed it up is good. Plus there's enough reprints that it's within any serious player's budget.
A lot of these I'd say ok to for funsies, if only to ensure edhrec won't just spit out a 100% optimized deck.
Curiously absent from this list is non-Legendary cards as commanders, like the Nephalim.
@Ice_In_Disguise if I was on the RC I'd recommend having a separate page of common house rules or tweaks, and any proposed changes to official rules show up there first and get people to playtest them and generate data points.
So it should be easy to say, I've got a vanilla Commander deck, but my playgroup allows for extra, mind if I play my Commander ADG deck?
But yeah, the RC is very lowkey on supporting house rules, it's only ever mentioned in passing, so I've found it hard to get people to play with them sadly. T_T
Sol Ring isn't necessary to ramp efficiently, there's all the signets, diamonds etc to ramp to the late game that you don't need the ones that give more than they cost(while also costing basically nothing) imho.
But yeah, Nephilims is a commonly discussed house rule, though I've never seen anybody play it(most're bad...)
@Ice_In_Disguise Sorry for not being clear, I meant with house rules A, D, and G in effect.
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