I'm less sure. Loyalty counters aren't being tracked because HP takes the place of life total.
I suppose we could call it "gain one life" and put that into temporary hit points? Either that or just dismiss it as information not relevant to the present context?
@ajanionthespot @DialMforMara @Tayatranscendent or limit it like the warhammer. I can trample 3x and lifelink once. Maybe it has x charms and you can only remove one charm a round. When your out then it's done until the next day. I would think 3 or 4 would be okay. Maybe one charm for each color in Ariel's color id? So you could make 1 G, 1 U, 1 W each a day?
@DialMforMara @ajanionthespot @Jmaurer I missed this thread earlier. I love these ideas. Originally I was just thinking a straight mana filter 1 generic to 1 color, but the planeswalker equipment is a great idea.
What if you just have it etb with a number of rune counters and add removing a counter to the activation cost?
I like the rune counters; that could bring the Magic use more in line with the D&D use (I could have a number of rune counters equal to the number of gods I have charms for, for example)
Could I equip the bracelet to someone else and give them the health boost when I activate it?
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