EDHD: It's like Commander, but every fifteen minutes everyone moves one seat to the left, interrupting both your concentration and your strategy
@DialMforMara That sounds ... really fun, actually? Maybe during each untap step, roll an N-sided die (tune for taste), rotate one way if you hit a 1, the other way if you hit N
@SliverQueen that would be a neat twist, though I also want to try it the more predictable way
Could we use a planar die?
@SliverQueen can we make the payment of the cost move with the person who cast the spell, as opposed to staying with the side of the board the spell is on?
@SliverQueen If we're doing it randomly, maybe we should use a D20 to start with
@DialMforMara Or use 1d100 but roll it in each phase!
@SliverQueen I'm not ready to say "yes, let's do this in the middle of a turn." The beginning of each untap phase is enough for me.
@DialMforMara Oh, true. Basically make it "gain control of adjacent player's battlefield, hand, library, command zone, and graveyard"
@SliverQueen let's try this sometime. Maybe next Brawl Club?
@DialMforMara Deffo. Let's float it with Erin tonight, I bet she'll get a kick out of it
@DialMforMara @SliverQueen Hi! I have played something exactly like this before, and it is very fun.
We did it so that we put a timer on 10 minutes, and then when it went off we finished the turn, and then rolled a die to determine how many seats to the left we jumped. When only two players remain you stop and they finish the game in whatever seat they happen to have. If you lose, you do not rotate anymore, since you have lost. You win if you are the last standing player.
Tip: Hide the timer.
@SliverQueen @DialMforMara I played it as you first saw it, you get their life total and everything else. Not saying that is the right way, but it seems simpler? Literally just switch seats and continue playing with another deck.
At Mara's comment: how then would you want to resolve something like Pyromancer's Swath(discard hand every end step - burn spells deal 2 more damage) in a deck with no burn spells? The deck still gets the effect of the pacts, then why does it not have to pay for it?
Players do not want to screw their own decks over too much since they might get back to them, and then they might be losing Big Time, but also they might want to screw a deck that is winning/in the lead because if they can not win before the switch, they might lose to it. I found finding that balance to be part of the fun!
@DialMforMara You may want to preemptively ban Homeward Path.
@DialMforMara @SliverQueen @ajanionthespot It's a lot like the seats/decks each have a fake player which is controlled by a real player (as in Mindslaver) and control of the fake players is occasionally exchanged. Except that the "real players" can't be real players since they don't have decks of their own.
We are an inclusive community for fans and players of the trading card game Magic: the Gathering.
We encourage sharing and friendly discussion of publicly available Magic: the Gathering content, as well as play-by-post paper Magic. WUBRG is pronounced WOO-berg; it represents the five colors in the Magic color pie (White, blUe, Black, Red, and Green). We are inclusive and welcoming of the whole color pie of Magic fans and players. If you come here to be a jerk or to harass other members, you will not be welcome here.